Orc Dominion
A world engulfed in total war swords clashed and blood was split. The war was not just for territory but a way of life and source of entertainment. All Orc men merely lived for thrills such as drinking and combat. An orc was not a true orc until he at least bloodied himself in combat. All the combat and constant alcoholics have resulted in poor technology. Not that the orcs have an interest in science at all. They would rather beat each other with their bare hands then research a new way to harm someone. This has resulted in most orcs that are interested in technology or magic being shunned by the general community. The orcs that value technology are seen as weird for devoting all their time to research instead of combat and are constantly bullied by the general society. Magic users are uncommon among the orcs due the source of magic the orcs draw upon being very unstable, the orcs draw upon the minds of the each other resulting in a huge orc horde providing a massive amount of power for an orc mage. The downside is when those minds are filled with panicked thought this usually results in the shamans head exploding which has spread rumors of magic users being cursed and orcs near them do not want to lose their heads as well! With the unification of the tribes under Grimskull he has brought technology to the orcs attention yet these foul beasts do not know what they are manufacturing and always take shortcuts resulting in a poor quality of goods yet the amount of orc laborers means that these resources are created in vast numbers, enough to make sure the entire horde is equipped and ready to destroy all enemies and bathe the universe in blood for the fun of it.
Faction Traits
Arrogant = Arrogant races look at other races as inferior. 20% diplomacy penalty
The Strong Survive = This race does not believe in helping the weak, population growth penalty but citizens live longer. +25% damage
Lethal = This race posses many lethal physical traits 50% bonus to ground combat
Haphazard Engineers = Races who follow haphazard ships construction techniques have shoddier equipment overall. 25% percent penalty to Unit Hit Points
Wasteful = Wasteful races lead lives of excess and care little for concepts like recycling or austerity. Ship building maintenance cost 25% more.
Shunned Gifts = This race believes magic is cursed causing magic users to be at the bottom rung of their society. Magic users are much less common
Racism = This race has a social hierarchy or caste resulting in a problem with unification
The more units gathered together the less morale.
Industrial = A strong work ethic results in bonus production
Lethal = This race posses many lethal physical traits 50% bonus to ground combat
Manifest Destiny = Races possessing a pioneering spirit believe that their destiny lies out among the stars. As a result, your passenger transports carry three times as many colonists to new planets and 35% combat bonus against Xenos
The Strong Survive = This race does not believe in helping the weak, population growth penalty but citizens live longer. +25% damage
Lethal = This race posses many lethal physical traits 50% bonus to ground combat
Haphazard Engineers = Races who follow haphazard ships construction techniques have shoddier equipment overall. 25% percent penalty to Unit Hit Points
Wasteful = Wasteful races lead lives of excess and care little for concepts like recycling or austerity. Ship building maintenance cost 25% more.
Shunned Gifts = This race believes magic is cursed causing magic users to be at the bottom rung of their society. Magic users are much less common
Racism = This race has a social hierarchy or caste resulting in a problem with unification
The more units gathered together the less morale.
Industrial = A strong work ethic results in bonus production
Lethal = This race posses many lethal physical traits 50% bonus to ground combat
Manifest Destiny = Races possessing a pioneering spirit believe that their destiny lies out among the stars. As a result, your passenger transports carry three times as many colonists to new planets and 35% combat bonus against Xenos
Faction Leader
Warlord Grimskull
The Orcs were in a state of war, it was a glorious time for them. Then the Humans came they stumbled upon the orc homeworld by accident. The orcs may be dumb but when it comes to military they posses a certain cunning that and these muscle bound brutes can use anything as a weapon. The new technologies brought by the distressed humans was captured by a small tribe that was always being bullied by the stronger tribes for their lust towards technology. This tribe is known as the Tech Skolarlz lead by the “fearless” and “bold” Warlord Grimskull. They used the newly gained technology to gain revenge on the bigger tribes that always believed they were better. Once Grimskull had rallied all the orcs he showed them the might of technology. While the technology was pitiful it was mass produced thanks to the endless hordes of workers eager for their work to pay off. Now Grimskull commands a limitless army of bloodthirsty and warmongering orcs equipped with mass produced shoddy equipment but eager to bathe the systems in blood