Reflection
- how people learn is by reflecting
- talking after a game
- why did you do that
- learn about the game, those you play with, and yourself
- after watching movie / riding a ride
- post-mortem
Reflection is how people learn. In gamification you want the player to walk away being able to reflect positively of their experience. If they find themselves unable to stop talking about their experience you’ve done a great job. There are many ways to do this like having the player make choices, interact with other players, and having an interesting story.
Play
- Choose to play
- Freedom to fail
- Win or play-around
Play is one of the biggest elements of meaningful gamification. You want the player to feel like they're playing a game as opposed to doing work. Two major factors that create such an environment is the freedom to fail and the freedom to win or play-around. The freedom to fail my not seem like that great of an idea, but that is one of the best parts of a game. The freedom to fail allows the player to feel relaxed and able to enjoy the experience instead of stressing over getting everything to be perfect. The freedom to win or play-around works very similar to the freedom to fail. Giving the player this freedom can lead the play a greater experience because it allows the player to feel relaxed in the sense that the player does not feel obligated to beat the game but encourages the player to experience the entire activity.
Exposition
- engaging storytelling
- create your own narrative
- away from BLAP (badges, leaderboard, achievements, points)
- risk legacy example
Exposition is exposing the player to an engaging story that they can immerse themselves in and encourage them to continue the task in order to find out what happens next. It is the one of the best ways to keep the player coming back for more without having to bribe them with BLAP (badges, leaderboard, achievements, points).
Choice
- interesting decisions vs social interactions
- feel free to make difference choices
- false choice is not a choice!
The amount and types of choices that are in the activity detterman the level of social interaction and engagement. Having to constantly make important choices engages the play a lot more but reduces the amount of social interaction. Limiting the about of important choices will reduce the level of engagement but frees up the player to interact with the other people participating in the activity.
Information
- context is important
- weight watchers decoded
- mask information in video games
Information or the lack of information can greatly affect the player experience. Allowing the player access to a lot of information can give the player much needed context and give the player a reason for why they are doing what they're doing. Giving players lots of information also allows the player to make informed decisions and come of with effective strategies.
Engagement
- social engagement
- learning games, in teams
- talk about strategies
- change the way you view the world
Engagement is very important to meaningful gamification as it is the core of a game. You want to have the player feel like they are a part of the world you created. The player needs to be able to engage socially and engage with the world they are in.
- how people learn is by reflecting
- talking after a game
- why did you do that
- learn about the game, those you play with, and yourself
- after watching movie / riding a ride
- post-mortem
Reflection is how people learn. In gamification you want the player to walk away being able to reflect positively of their experience. If they find themselves unable to stop talking about their experience you’ve done a great job. There are many ways to do this like having the player make choices, interact with other players, and having an interesting story.
Play
- Choose to play
- Freedom to fail
- Win or play-around
Play is one of the biggest elements of meaningful gamification. You want the player to feel like they're playing a game as opposed to doing work. Two major factors that create such an environment is the freedom to fail and the freedom to win or play-around. The freedom to fail my not seem like that great of an idea, but that is one of the best parts of a game. The freedom to fail allows the player to feel relaxed and able to enjoy the experience instead of stressing over getting everything to be perfect. The freedom to win or play-around works very similar to the freedom to fail. Giving the player this freedom can lead the play a greater experience because it allows the player to feel relaxed in the sense that the player does not feel obligated to beat the game but encourages the player to experience the entire activity.
Exposition
- engaging storytelling
- create your own narrative
- away from BLAP (badges, leaderboard, achievements, points)
- risk legacy example
Exposition is exposing the player to an engaging story that they can immerse themselves in and encourage them to continue the task in order to find out what happens next. It is the one of the best ways to keep the player coming back for more without having to bribe them with BLAP (badges, leaderboard, achievements, points).
Choice
- interesting decisions vs social interactions
- feel free to make difference choices
- false choice is not a choice!
The amount and types of choices that are in the activity detterman the level of social interaction and engagement. Having to constantly make important choices engages the play a lot more but reduces the amount of social interaction. Limiting the about of important choices will reduce the level of engagement but frees up the player to interact with the other people participating in the activity.
Information
- context is important
- weight watchers decoded
- mask information in video games
Information or the lack of information can greatly affect the player experience. Allowing the player access to a lot of information can give the player much needed context and give the player a reason for why they are doing what they're doing. Giving players lots of information also allows the player to make informed decisions and come of with effective strategies.
Engagement
- social engagement
- learning games, in teams
- talk about strategies
- change the way you view the world
Engagement is very important to meaningful gamification as it is the core of a game. You want to have the player feel like they are a part of the world you created. The player needs to be able to engage socially and engage with the world they are in.