Brainstorming a Game Concept with a Meaningful Storyline Arc
Designing an Unique and Innovative Player Experience (vs. a Genre)
When designing a game based on a genre you always need something unique that sets it apart from other games. For example if you start a game with the mindset of making just a First Person Shooter you are going to end up with a bland game which is already a copy of another FPS. However, if you first decide on what you want the player to experience and then design your game to create that experience you will end up with unique game that contains unique mechanics which tailors to the experience you want the gamer to go through.
Designing Games with Clear Objectives and Rules
Unless you are designing a game to purposely not have the objectives and rules be clear, it is very important to designing your game with clear objectives and rules. Not having clear objectives can cause the player to frequently get stuck and
Designing and Redesigning a Game Prototype Based on Play-testing and Critique Feedback
When it comes to designing a Game prototype there is always room for improvement which is what makes Playtesting and Critiques important because you gain valuable insight on your game that can help steer it towards a better user experience
Designing an Unique and Innovative Player Experience (vs. a Genre)
When designing a game based on a genre you always need something unique that sets it apart from other games. For example if you start a game with the mindset of making just a First Person Shooter you are going to end up with a bland game which is already a copy of another FPS. However, if you first decide on what you want the player to experience and then design your game to create that experience you will end up with unique game that contains unique mechanics which tailors to the experience you want the gamer to go through.
Designing Games with Clear Objectives and Rules
Unless you are designing a game to purposely not have the objectives and rules be clear, it is very important to designing your game with clear objectives and rules. Not having clear objectives can cause the player to frequently get stuck and
Designing and Redesigning a Game Prototype Based on Play-testing and Critique Feedback
When it comes to designing a Game prototype there is always room for improvement which is what makes Playtesting and Critiques important because you gain valuable insight on your game that can help steer it towards a better user experience